Harvester-Ralley
Help Sam to control the He3 - Harvesters
Awards
Scores
Ratings (show detail)
Overall: 2.1
Fun: 1.5
Production: 2.5
Innovation: 2.4
Respondents: 16
Files
File | Uploader | Date |
---|---|---|
screen-shot2.jpg
screen-shot2 |
Alzi | 2013/09/08 00:58 |
harvetser-ralley.zip
— final
unfinished game |
Alzi | 2013/09/08 00:53 |
screenshot-01.jpg
screen-layout |
Alzi | 2013/09/01 19:05 |
Diary Entries
using movie's theme
Ok. I decided to go with the movie's theme.
I'm heading for a Robo-Rally like game with the harvesters of the movie. The Player (Sam) has to control one or more harvesters via program-cards, in a way, that they don't collide into each other or into other obstacles, and collect a 100% load of HE3.
I'm heading for a Robo-Rally like game with the harvesters of the movie. The Player (Sam) has to control one or more harvesters via program-cards, in a way, that they don't collide into each other or into other obstacles, and collect a 100% load of HE3.
Day 2
concept as good as finished
now some implementation planing
now some implementation planing
maybe, could be
this is my 2nd entry and of course had my first attempt been aimed too high with too little experience. I'm wondering, if it's doable this time. There is a little game-engine up and running, I can load a level made with Tiled-Map-Editor and draw it on the screen. My Class for the Harvesters has some functionality and a little more planing how it should work. So it seems ok, but there is still so much to do.
There is no sound nor music, the sprites are as simple as possible, the whole gameplay logic is not implemented, i have as good as nothing gui-wise. And I really was looking forward to do an intro-screen with a menu and a help-screen. Ok keep your fingers crossed and your eyes as well, or somming. :)
There is no sound nor music, the sprites are as simple as possible, the whole gameplay logic is not implemented, i have as good as nothing gui-wise. And I really was looking forward to do an intro-screen with a menu and a help-screen. Ok keep your fingers crossed and your eyes as well, or somming. :)
some trouble, some fun
Yesterday's progress had been quite slow. I wanted to 'parse' the contents from the TiledMapEditor json-file into the game. It got very messy, so I started again, and somewhat again. :(
Well, late at night I got 3 ok classes, with wich I'm satisfied - well, for now! ;o)
I'm looking forward for today's work, with hopefully some actual moving and coliding.
Well, late at night I got 3 ok classes, with wich I'm satisfied - well, for now! ;o)
I'm looking forward for today's work, with hopefully some actual moving and coliding.