Looking forward
Excellent, I love pyweeks. I'm looking forward to it, maybe this time I'll do something that has at least some polish, balance and sounds. :)(log in to comment)
Comments
I don't know if it's going to be better, I hope so. To be honest, when I first played your game I didn't understand how to destroy the cannons, but it was a very nice first game, especially considering your age. At your age I had absolutely no clue or contact with coding. It took some years for me to have some contact, and I'm still learning. :P
There's still a long, long time (49 days, to be exact) until it starts, but good luck to you too.
I just hope we(I, if I go alone) can make a game that focuses more on fun this time, rather than on production ;)
Good luck you two :)
but I have a feeling some of it will have to be sacrificed, and some of it will be very rough :/
And that is without considering I have to document it.
Oh well, it might be good for me to try making a game without a lib this time anyway, as I haven't done that in a little while :P
(Not bad for a game that is really quite limited in its gameplay...)
Pyweek #2: http://www.pyweek.org/e/Tee/ (You're a gigantic, planet-destroying, monster of steam)
Pyweek #4: http://www.pyweek.org/e/Tee-py4/ (You're a trainee who wants to reach CEO using subtle ways)
Both could use some extra polish, sounds and balance, but they're playable. (I've just remembered that the first one lacks balance too. It gets hard too fast.)
john on 2007/07/14 07:16:
If that's what you're doing I'm looking forward to it!I mean if it's going to be better than last time...I couldn't stop playing your game last time until about a month had past...
So good luck!