Mission Postmortem

Well, it seems that I scored fairly well on production and innovation, but not so well on fun. The latter was pretty much to be expected, since I didn't get time to implement some of the things that would actually make it a playable game.

I hope to flesh it out considerably and make some updated releases before too long. In the meantime, thanks to all who tried it out, and thanks to those who gave me encouraging comments and scores!