Welcome to WC: Postmortem

I figured I should write a postmortem, just to let you all know how it went. I'd like to encourage others to write one too.

What Went Wrong

What Went Right

Unimplemented Features

Conclusion

Wow, writing a list like this makes me see there were a lot of features I threw away. I hadn't noticed that.

Although the idea isn't bad, I wish I had thought of something more creative and fun.

I don't think I went too bad, but I could've done much better. I think if I had spared just a few hours to tweak it, the game would be more playable. So, I'm not sure whether this is a victory or a defeat (in terms of whether I'm satisfied with the game or not), so I'll call it a tie and move on to the next pyweek. :)

Anyway, see you all again on Pyweek 5. It was fun, thanks everyone, especially to Richard for hosting it again. :) Congratulations to Hectigo and TOBA. :)

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Comments

Nice job doing well in unfamiliar territory. I thought yours was one of the more creative entries actually, although a lot of them were pretty inventive. Still, most of them could have really used 3-4 more hours of pure playtesting. That's the nature of the thing though :)

This all sound like you really had a plan for how things fit together. Like Items, how to make Secrets more complex and how people could work against you.

I like it so much, I might steal some of your ideas and try an make an office-strategy game myself ;-)