Welcome to WC: Reply to comments

Beware, large post. :) I'm replying to everyone who rated my game.


Very comprehensive gameplay, a little more in the graphics/sound department wouldn't hurt.
Yep, I agree. If I had managed to do my original plan (pixel art), it would have been great. But I like the current graphics because I did them so fast and they kinda look nice. :P As for sound, I wanted to add it, but I ended up scrapping it for more important stuff.

Interesting. But I haven't seen how the skills affect the game.
Productivity is pretty useless, just raises your paycheck a bit. Socialization is kinda useless, too. Subterfuge is the most important, because almost everything looks at subterfuge to know its chance of succeeding.

Nice game, but perhaps unfinished? I couldn't figure out how to win... Maybe I was missing something, I did try playing it several different ways :(
Well, yeah, it lacked tweaking. :(

Neat idea, nice graphics. Needs more balancing and challenge to add fun. I couldn't win the game though. I can't seem to surpass 95% reputation and can't surpass Director. Maybe I need to bribe more? Shrug.
I haven't won the game yet, but some say they did. :P

Seemed to take too long to get promoted. I was the only person with reputation in the game (about 96% IIRC - had 100% relation with everybody else), but I didn't seem to be going up. Maybe I should have not kept bashing everybody down to 0% relation and 100% rep.
Yeah, lacked tweaking...

At first glance it seemed really complicated and I shelved it for the end of my reviewing session, but picking it back up again, reading the readme, it's not that complicated and is actually a lot of fun! The game lasts pretty long so a save feature would have been nice. As it is I am leaving it open until I win. Thanks for the funness.
Cool, I'm glad someone enjoyed it. Thanks!

x Add a screenshot to your game, its easier to find on the entry-list page that way and makes it easier to remember. + Fun game! + Nice graphics - I can never remember which day/week its fire/promote time, so some sort of indication of how long its left whould have been nice. - There is a bug when you become the Executive Vice-President, the text is to long :) - What is "prentend to work" good for? - The game eats 100% cpu.. (Even if Ive written more on - than on +, the game is more + than - :)
Yeah, by the time I wanted to add a screenshot, the server was completely lagged. I'm glad I uploaded the game first. :P Thanks. Fire/promote time happens every bimester, but I should've added it. The fact that I haven't tested it very well means you'll eventually find bugs. :P Pretend to work gives you an extra action if you succeed (ok, maybe not that useful). 100% CPU, hmm, well, I'm not a good coder. :P I just do a loop polling for events and having a Clock tick. Any suggestions on how should I do next time?

it doesn't have any bugs that i noticed but the game is not complete - there is no possibility to win and it is getting boring very fast
No bugs? Um, sounds odd because I haven't tested it well, but great. :P Yeah, you can win (or at least people say so). :P Yeah, I guess it gets boring very fast. :)

Nice concept. Just needs some balancing :-)
I agree. :)

There was a lot of polish on this. I liked the concept. It is funny that there were a couple of climb the social ladder games, this is one of the better.
I'm not sure there's a lot of polish, there's not even sound. But thanks. :) I think PyCor's was better than mine, although it goes a different direction.

I didn't manage to win the game or get far - but I always thought "let's try this one last thing", so I'd say it's fun but needs more options or a clearer direction
I admit I'm not good at explaining things clearly. Thanks for the suggestion. :) As for more options, I had a long list of features but I had to throw a lot of them away.

this was pretty fun, especially when I destroyed everyones reputation around me. The ending screen was confusing. Does OWNED! mean I now own the company or that since I destroyed everyone's reputation they threw me off the building and I'm trailing mony behind me? could have used some more interesting visuals and sounds though. Otherwise very fun.
Means you've owned them all. Or, you could look at it that way, but think of the bright side, you're dying rich. :)

points for exploring the "turn based office politics sim" genre.
Whee, points are fun!

Nice selection of font and graphics. The game is very polished, But not my kind of game.
To be honest, I don't play many games of this kind either. But I wanted to try it anyway.

Pretty decent game, it got a little meticulous near the end, and the skills and abilities seemed a little skewed, but otherwise a good entry.
Thanks. Again, lacked tweaking.

It could of been better but I liked what was made.
Yes, could have been better.

This is a very mean game. And FUN (although I'll probably not play this release over and over again - not enough content and challenge yet). Hope you'll keep going!
Thanks. I don't have the habit of completing pyweek games (even though last time I said I would), but, who knows. :P

Haha! Excellent game! It was especially fun right at the beginning before I knew what I was doing -- I snooped for too many secrets, and eventually just learned to bide my time and work up my subterfuge and socialization skills. It was a really good game that way -- excellently creative! The graphical look and feel was fantastic -- I really enjoyed it. The interface was wonderfully polished as well -- it was just an excellent game overall. More variation could help make the game hold more replay value in the future, but as such, it was a very fun game as it is. The end was slightly unsatisfying, as I never actually got the "John Doe Has Been Promoted" message, and never actually saw "President" next to my name (it still had the title of "Executive VP"). Regardless, thanks for the fun game!
I'm happy you enjoyed it, thank YOU for playing. :)

i love sims
Yay.

Nice game thingy...
Yay again. (Ok, I don't know what to reply to short comments. :P)

There seemed to be some quirks with the promotions... at one point I had a 95% reputation but I hadn't sullied anyones reputation above mine despite my reputation being 3x anyone ahead of me and having a 100% relationship with all of the people above theirs, and I still wasn't getting a promotion. This game kind of reminded me of those old Lemonaide stand type games for the Apple II.
Hmm, odd. I'll look into it if I decide to complete it.

Nice game! As pointed out by you there are some additions to the AI missing (working against the player character etc.), but what you have done within this one week looks good :)
Cool, thanks. :)

I liked this game, and I played all the way to the top. I am not sure whether I'd play it again after finishing it once, but it did keep my attention quite a while. The user interface is clear and easy. The concept is quite innovative as well, and fits the team well. It's a rather dismal view of the corporate world, but oh well. :) I would be interesting in seeing ways to enhance the replayability of this game however. Perhaps the unexpected happens once every while. Perhaps some mini games. Perhaps the player gets secrets. I'm not sure. Nice effort! I enjoyed this game.
Yeah, I agree, the way it is it isn't very replayable. In fact, two out of the three things you said were on the original plan.

Well, the game is winnable, but the gameplay leaves much to be desired. Optimizing one's career advancement isn't that interesting, and doesn't feel like one is very involved in the whole thing - better writing would've helped to keep the player interested. The game could tell what kind of secrets the player finds out and exposes, for example. I like the graphical style, but the UI is not very straightforward for the beginner - it takes a while to understand what things are clickable on the map. Emphasizing the texts graphically would've definitely helped.
Your example was on my original plan. :) As for improving UI, it's a good idea. But I figured I'd just leave on the readme that texts on the map are clickable. Took less time. :P

Reminds me of a Sim game. Nice work.
Thanks.

Very cool! Work your way up the corporate ladder by being sneaky and pretending to work. I played it to the end.
Thanks for playing it to the end. :)

I liked the look of the game, but simulation type games aren't really my thing. Socializing your way to the top of the corporate ladder isn't all that fun in my opinion, but I'm sure others might think so.
Yeah, I don't play many sim games either, but I thought it would be interesting to try to build one.

Really fun! A bit intimidating at first, but once you got the hang of it, it wasn't that bad.
I think the intimidation can be lessened by a friendlier UI like suggested in another comment. Thanks. :)

I kinda liked this one. I just wish it had some other different activities to be done and other events in the game. The graphics, though looking very amateurish, actually add to ambience. As with most pyweek entries, I missed some sound effects and soundtrack. Maybe some elevator music would be perfect for this game. ;)
Yes, I wish there were more things to do too. :P Elevator music, ooh, good idea.

This game was interesting. It's one of the few that I've played so far that I'm actually planning on going back to, mostly out of curiousity and to try a couple new strategies. Anyways, it was certainly better than most. I didn't get as much feedback as I'd like: "a week has passed..." doesn't do much for me. There could have been a little more excitement in that arena, I suppose, or maybe I'll discover it when I play longer.
Yay, someone who wants to replay the game, thanks for, um, wanting to replay the game. :) Hmm, I'm not sure I understand what kind of feedback would be better. Maybe a screen of feedback, talking about the events of the week?


Thanks to everyone who commented. I'll take your suggestions if I ever decide to add more to this game. :) (I don't have the habit, though.)

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Comments

I thought it was similar to our game on first look (I was on pycor team); but it came out to be a quite a different kind. Not much my kind of game, but it is a very interesting production for a challenge like pyweek: My idea was that strategy games took so long to develop that no one would be able to make one in a week. Seems you proved me wrong, nice work :)
Strategy games are actually among the easiest genre to make; unfortunately, of all genre's they are the most difficult to balance :)

The nice thing is that you only have to make a fixed (small) amount of content, and then the rules take care of the rest of the gameplay. But the rules are really hard to get right.