Driftwood: Postmortem

Thanks to everyone who played my game! 

Apologies to those whose weren't able to run the game: it actually requires pygame-ce due to a minor syntax difference (probably from autocomplete), and I did not really intend it to. I admit that I've been uninformed with the differences between pygame and pygame-ce mostly because I don't use pygame outside of Pyweek, and the whole time crunch of Pyweek puts me into tunnel vision into making the game work and I end up unintentionally careless with these details. I'll try to be more careful next time, and thanks to those who tried to make it run even after it failed.

Back to my game: I was traveling for most of the week, and I only had Pyweek time at the end of the week. It's a fairly simple game but given the time constraints I'm quite happy with how it turned out. I understand that the mechanic might have been a little confusing to a few, but the idea was that you'd drop objects that would stick around for the subsequent loops, so you always have to be intentional with your movement. I wanted to implement a shop where you'd buy bonuses to drop, but unsurprisingly I only had time for the bare concepts. It looks simple at its surface, but I think there's some non-trivial strategy here in deciding how you move, and I also like how there's a little bit of excitement when a good item falls in a clean spot and you become eager to get it next time. Right after submission I did feel like I should have made a few more tweaks -- for example, diagonal shooting would have been helpful for skilled players to get items unstuck -- but still, I was satisfied with it.

This was a great batch of games. Congratulations to mit-mit and to rdb + swerver! See you next time!