Post-competition Game Update
I've spent a little bit of time over the last week making a few updates to the game to improve the performance on the browser verions, and add a few little touches I didn't get a chance to add during the competition week. The upload "scuffy_final_v1.1.zip" has the updated code. The web version of the updated game is also available to play in the browser here:https://mit-mit-randomprojectlab.github.io/pyweek39/scuffy.html
Update includes:
- On game completion, you can now go back and get all the coins before returning to finish the game (to get the "real" ending ;) )
- Added a speedrun timer (press S to toggle on/off) (can you beat 11 minutes and 26 seconds? (game dev's best time ;) )
- Added a title screen gfx
- New background music for swamp area
- Modified behaviours in some boss battles to fine-tune the experience (make a touch more challenging)
- Minor bug fixes (image map colours, background objects etc.)
- Performance optimisations to background and water surface rendering in pyxel (now using pyxel image.set + blitting insteady of setting pixel by pixel to render faster on slower browsers)
- Preloading of map assets and flow field pre-calculations to remove loading delay between screens
I have been toying also with perhaps extending the game a little bit with a bit of extra post-completion content (there's a few maps tiles I didn't end up filling with anything), perhaps like a "DLC" for the game: I might or might not get around to this, but will post an update again if I do :P!