Wrap-up and Post Mortem

Thanks for everyone who played Scuffy and left feedback! I had a lot of fun this pyweek both making a game and playing everyone's creations over the last two weeks.


I didn't get a chance to write down any diary thoughts from the other week, so I thought I'd just wrap up a few thoughts now. I had the idea for a metrodvania based on scuffy the tugboat from the voting week, so I was lucky in that I could hit the ground running as soon as the theme was announced. I have very fond memories of my mum reading the book to me as a kid, so I was really keen on making this game :). I have also always wanted to make a metrodvania-style game, but always thought there wasn't enough time in the 7 days of pyweek: I ended up catching a few lucky breaks during the dev week, so had a little bit more time than I usually get to work on it!


I spent most of day 1-2 working on just getting a water surface rendering demo working, and was really happy with the result! Days 3-5 on implementing most of the in-game code for environment, enemies, bosses etc. I spend all of day 6 sitting down with pencil and paper and planning out the map, game flow and progression: I usually rush this part, but glad I really sat down and thought hard about this before I started coding it all up and building the map: the map itself I drew as one giant 4000x4000 image in Gimp which I then tiled into the game. I spent day 7 creating all the sound, music, cutscenes, titles etc. along with trying to get some play testing in.


Thanks again everyone for a great week, congrats to rdb and zwerver for the team win, and see you next one!