Murder at the Masquerade: Postmortem

I originally wanted to create a puzzle game, but the "Traitor" theme kept me thinking about this idea of a strategy game where you would help people find clues while at the same time avoiding the traitor. I thought I'd give this a try, but I ran into a few major challenges.

First, it is always difficult to explain how to play a strategy game with uncommon mechanics. I seem to "learn" this lesson over and over and yet I forget it every time I see some shiny new idea I want to try out. I keep thinking that I might have time to add some light tutorial but I never have time. Second, I did not have time to implement character abilities, which I think would have added some much needed depth to the game. My original goal was to have depth coming from needing to balance between keeping the traitor at bay and finding clues, but I only had time to implement the latter, so that balance unfortunately didn't make it to the game. With strategy games like these, I spend too much time on getting the interface right (e.g. making sure that characters move correctly and don't overlap), so they're not the best types of games for a time-constrained setting. The complexity also makes it difficult to create a bug-free game.

Ultimately, not one of my best, but I still like the final result. I'm also satisfied with how it visually looked. I wish I had a little more time to experiment with the idea properly, but I enjoyed the process of designing it even if I didn't have time to implement all the features I wanted. I really need to aim for simpler games so I have more time to build them out, though it's hard to say what will give me inspiration.

Thanks for playing my game! Congratulations to the winners and see you next time!