Yesterday morning was spent writing AI for the baddies. This was actually easier than I had predicted: no path finding, but some good anthropomorphic behaviour from some simple rules. Here's a particularly nasty fellow about to make me somewhat deader:

The pink structure is just the collision geometry at the moment; replacing this with the real visual model will be today's focus.

Also managed to add the cutscene, health display, a crosshair (ok, that was all of 4 seconds work), the skyboxes and particle emitters.

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Looking good, I'm actually sorry to have to disqualify you :(
cool :)
Looks good dude.. :)