Getting the ball rolling...
So, after some initial brainstorming and prototyping, our game is starting to take shape, and development is finally in motion.
As the topic 'Dark matter' is very broad and can be applied to (seemingly) almost any context, we decided to create a roguelike top-down shooter centered around a 'Dark matter mage'.
In the first few days, we got most of the basics (movement, combat, map generation) to the stage of 'yeah, I can see how that could work out' and even wrote some tooling to help us create the map segments.
While in the last few PyWeeks we were using Pygame, this time we switched it up by using Panda3D. So far, it is really impressive how much Panda3D provides out of the box.
Right now we hope that we can keep our current momentum.