Level design happens

Didn't have much time to work on the game today, so I didn't finish implementing all the gameplay as planned. I have mocked up the level: the collision model and some of the triggers. The triggers now advance the game state, so it's coming together.

The game won't really be playable until the baddie AI is in, which I'm thinking is going to be tricky; don't really know how to go about it.

Used a spare hour in between classes today to draw up the baddie model:

As of tomorrow I'm on holidays so hopefully I'll catch up.