second day - an Engine for the NPCs .. more or less
The Engine for the NPCs is there now:- it can move,
- hit the wall ( and react),
- has some looks to choose from,
- can change the looks depending on the state ( standing, walking, ..),
There are some managing classes, to take care of some NPC stuff... ( like images to be loaded, size ratios, animation frames, position, wall detection,....):
- the "Cloth" class // for all the clothes of an NPC
- the "walker" class // for walking throu the game
There is a beginning of a manager (that is there for):
- NPCs don't just walk into each other ( in some way ..),
- NPCs will be stoppable from outside (= the user),
There is a Vector class... // we made it rather simple... not much to say...