Day 1 - Lazy sunday, still got things done
Got a few things done today, even though I have to admit, that it's been difficult for me personally to sit in front of the computer, and code stuff. So my game will be about Sergant "Peeler" Brown, who has to practice his shooting skills in a LaserTag arena.
There will be 1-6 criminals in an arena with walls. The arena itself is completely dark. The only thing that will be seen without any help is the collided shot fired by a laser pistol (red for criminals, green for our sergant).
The only additional help is an infrared camera, which can detect enemies (enemies can detect the player, too). The longer the player uses the camera (button held down), the more energy it drains, and the bigger the detection area gets (max. 300px, but still kinda undecided).
Recharching is done when the button is not pressed. The camera is always centered on the player.
Once the player is hit, the game is over. Likewise, if all of the criminals are hit, the game is over and the sergant has won. Eliminating a criminal removes the criminal from the game.
I am too tired and will be too busy to implement a path-finding algorithm to be honest. Criminals can move already randomly. They will try to shoot the player if there are no walls in the way. Shooting can be done at most every 2 seconds. Criminals will shoot randomly every 2-4 seconds I think.
Here is a screenshot:
EDIT: The criminals (red circles here) WONT be seen in the final game, unless the infrared camera is used :) )
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Aimarekin on 2021/03/28 23:50:
Looking forward to it. The infrared mechanic sounds a bit confusing though 🤔