Post-Mortem
We are glad to have been able to push out a final product on the last day. Collisions, gathering tasks, resources, etc. had to be rushed through in the end, but the game became functional.
Looking back, there's a few lessons I can derive from the experience:
- Early splitting of the code into different files helped immensely in organization.
- Setting up the menu, main loop, and maybe a testing loop ahead of time would save trouble later.
- Completely switching directions worked out but cost us time.
- Push early and push often; pull with git pull --rebase and keep everyone on the same page.
- Keeping a focused Trello board and tracking what everyone is working on is good