Richard's Day 3

Missed the day 2 update, sorry.

Day 2 saw a little work on a bunch of stuff, but I was distracted by going to interview for a new job.

Day 3 was similarly distracted and I got the contract to sign for the new job :)

On a brighter note I've incorporated a lot of animations from fydo, and a bunch of behaviours.

We've also discovered that JDruid's performance problems were due to way out of date (or possibly non-existent) drivers for his video card. I've also spent some of today optimising the landscape rendering and now get about 280FPS wandering around the test level.

There's still HEAPS to do. I wasted most of my programming time today trying to come up with a reasonable realistic physics model. The balance between realism and side-scrolling platformer is very hard to find, and in fact I didn't find it today.

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Comments

Congratulations for the new job. :)