Gravity

Unfortunately I'm unable to take off work for this PyWeek. Unfortunately I ended up working a 14 hour day yesterday and had no time to work on my game.

Today, though, I managed to get a first prototype together!


I'm using PyMunk for physics - it's pretty great. Tomorrow I'll try to get a controllable spaceship together, then implement procedural asteroids, then a day for polish, and then the game should actually be done by the end of the contest, for once.

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Ah! We are doing almost exact the same thing here!!