Day 2 - Ripple Physics and Level Loader

Today I worked a lot on the physics and collision detection of the ripples. I'm new to using masks in pygame, so that was a fun but very frustrating process. I eventually got it, and the work paid off, as the collisions work and the ripple effects look super cool. Check it out:



I also created a system to load levels through PyTMX, which has proved to be helpful to me in one of my previous PyWeek entries. I added basic sprites for walls and finish lines, to move on to the next level.



I'm going to try to make the game have a relaxing zen-ish feel because we all kind of need that right now due to the things happening in the world that I know you all are aware of. I got a guitar recently so I'm going to see if I can do something with that to create some soft nice guitar music to go along with a steadily-paced (hopefully, we'll see) relaxing game.


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Nice work!


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Oh that's cool, I had no idea that was going on. Thanks for the heads up!