If you are playing the game, note that it is hard. Anything other than easy mode will probably require a few attempts unless you already know one of the languages in the game.
Here are a few additional customisation options which you can get by editing the code, if you want to (although be careful with your file encodings if you're re-saving src/text.py, and I'm not sure if these changes will actually work):
- If you find the button 'click' sound annoying you can disable it by commenting out line 42 in src/ui.py.
- If you want to play with a custom set of languages, you can edit the dictionary on lines 163–165 of src/text.py.
- You can give yourself more or less time by editing the inital_time() and extra_time() functions on lines 15–36 of game.py.
I got quite a lot done in the last day: music and sound effects, winning and losing screens, four new languages (German, Italian, Portuguese and Russian), a much better difficulty-select screen, the ability to show the English for an instruction after a mistake, and lots of bug fixes. I managed to reach exactly 1000 lines of code, which is not as many as Floodboat (which had two people), but more than any of my other Pyweek entries.
I think this is probably the best game I have made for Pyweek so far, in terms of idea, gameplay and polish.
I apologise for any inaccuracies in the translations: if I've butchered your language's syntax you can rest assured I've done much worse with Python syntax in the code!
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