Due to family commitments, my elderly neighbour getting ill and work related things I've only just started my game. I think this will be rather rushed. :-/
I've decided on a title: "The Alchemist's Tower". As I originally mentioned in my first diary, I'm going for creating a game with a mysterious and perhaps unsettling atmosphere (a la Myst) rather than cleverness in game execution (PyperCard is very simple). I'm going to spice things up with some prose and simple puzzles via a choose-your-own-adventure style mechanic.
To this end I've trawled the internet for photos of a specific and very atmospheric tower I know of in Switzerland, on the shore of lake Zurich. These have been normalised to the correct dimensions and turned into (mostly) black and white (I want to create the impression of great age).
I've also mixed some fragments of mysterious music and downloaded a bunch of free-to-use sound effects for particular locations. I might use some voice recordings of an elderly sounding Swiss gentleman that'll do as the wizard like "alchemist" character -- I just need to find the appropriately sounding "alchemical" phrases to weave into the story.
On that final note (of a story), I've yet to write the linking prose -- but this will come together as I finalise the puzzles and arrangement of cards, images, SFX and music.
This feels like it needs to be a "slow bake", but because of my time constraints this week it looks like I'll be rushing things.
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