Kicked off late Sunday evening
About three hours in. The basic idea came quickly, andthen my brain immediately complicated it with all sorts of
pointless embellishments.
I tried to draw it out on paper. Decided on a world with
8 separate locations, and then soon realised you'd have
to jump back and forth between them pretty quickly.
I need to be sure that the game is viable from the outset.
There'll be no time to build it and fix it later. All my
code so far is an attempt to simulate the thing to see if
a satisfying end state can be reached in a reasonable
amount of time.
After tweaking some rules it seems there should be a final
Gold/Silver/Bronze outcome. And you'll have to take a risk
to get the top prize.
Next steps are:
- build out the game rules from my simulation
- put in the framework for web interaction