Final Day
The game is much closer to being finished now. The progression round the track has been added, as well as more balanced physics. The menus are now partially implemented, and there is a timer. Another change is that the view now pans depending on the car's velocity, which looks quite nice. Finishing the menus and adding a score saving system is the main priority now, as well as having some better tracks. I also added a nice speed- and rev-ometer, which I'd quite like to have changeable units for.
I think this PyWeek is going alright, considering the shaky start; hopefully I don't notice some horrible oversight while packaging on Sunday morning, as is typical!