Day 6 - Level Re-Design Finished, Playtesting, More Audio
Today went much better, as I was able to redesign all of the levels to the point were I have some moderately challenging levels. They're not over the top hard, but they're not easy to where the levels pointless. I think I made around 7 - 10 levels today, but it could've been from yesterday (I barely slept last night so my brain has kind of checked out today, so I don't know).
And then I got somebody to play test the game today. I thought it was going to be too easy and that they could whip through the levels in seconds (which is what I had been doing to test for bugs). I thought I was going to have to make them even harder for there to even be a point in playing them.
But alas, that was only my perspective, and I was totally incorrect.
From what I saw, it seemed challenging, and I watched them take a bit to figure out where they needed to go, whether it be planned or by trial and error. They said it seemed tricky and it sort of hooked them in for a second or there too, which was great. It was very encouraging to see that I was taking a step in the right direction and it inspired me to keep on going strong.
I also created two new background music loops for the game, both having completely different styles/themes or whatever you want to call it. One of them I built off of the little thinking song from Jeopardy, as I thought it would fit in a puzzle game where you have to think about what you're going to do next and where you are going. Another one I made seemed sort of evil, sort of like you were in this situation where you were stuck and each thing you did had a negative outcome.
Also no screenshot today because I didn't work on Graphics at all, so there's nothing new to see there.
I still have a lot of homework to do and I have a test tomorrow so I have to get studying, and I have a whole bunch of things I need to finish with the game, so I'm going to get to bed.