Day 4
Tonight I procrastinated about designing levels by ensuring that all the other critical gameplay elements are done to an acceptable standard - for example the ability to win and lose, plus level progression.
I also added butterflies and fish. (Apparently frogs will eat small fish, who knew?)
To save time I pretty much drew the win/lose screens directly in Inkscape. This quickly necessitated a logo, so here it is. I went with an interrobang. And puns.
(log in to comment)
mauve on 2019/03/28 01:07:
PS. I created a proper level in the game, and I think it's fun!PPS. I hooked up something I tied into the game engine right at the beginning, but which I didn't actually test, to allow scaling of the output window. So I get high dpi on my retina screen but it will scale down for people without. And it works!