Day One

This is my first pyweek and I'm really excited about it.

For this challenge, I want to create a turn-based fighting game. However you have to take down your enemy within six moves. If you used up all the 6 moves and your enemy is still standing there, you lose.

The problem is that I don't know if it will be a fun game. It is possible that there aren't too many strategies to use because there are only six moves.

But I will do this anyway. Truly hope I won't mess it up. :-)

(log in to comment)

Comments

You might want to check out how the combat in Persona 5 works (look up a let's play or something;) battles in that game usually only last 1-6 turns. It relies a lot on having ways to extend your turn so you can hit every enemy several times every turn. That's turn-based RPG combat instead of a traditional fighting game though.