TextSmith - a multi-user text based adventure game
Both members of our team love words, writing and telling stories with text. That's how we came up with the idea for our game... an old school MUD/MOO-ish platform but reimagined for today.
We're going to call this platform "TextSmith" because we're forging, beating out and carefully crafting new interactive text based worlds with creative heat and imaginative fire. We hope it plays to our strengths..!
Our server will be a Python/asyncio application with perhaps a Redis data store, probably running somewhere like Heroku (which seems to be the simplest / cheapest [free] option at the moment). We'll use websockets and some static HTML/CSS/JS to provide a user friendly browser based client.
Our intention is to make the world "programmable", so players are able to help build the game themselves and take ownership of the world they imagine and inhabit.
As for the theme, I (Nicholas) wonder about initially creating six distinct literary worlds within the game (e.g. Jane Austen, SciFi, Tolkien etc...). Players build and interact within each world in the literary style of that world. In each 24 hour period a player has some arbitrary number of points to give away to other players as rewards for building or interacting in particularly appropriate, entertaining or otherwise epic ways. Perhaps the more points you get, the more stuff you can build, or you level up to new abilities..? I'm not sure how this may work, and I'm waiting on feedback from my team mate, Andrew (this time we're only 7 hours away in terms of time zone). So this idea may change or become something completely different.
The first task (probably tomorrow) will be to get a simple websocket app running so we can check the client works properly, after which we'll be in full-on platform building with a view to world / game building with the help of anyone else who cares to join in towards the end of the week.
Let the fun begin..!
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