Thank you very much to everybody rating my entry (and to all participants making pyweek a fun event) (and to the organizers).
A lot of comments to my game were totally fair, and I guess it all comes down to the same problem as my other games in pyweek: when creating them, I learn to play them, and I don't see how difficult it will be for brand new players (honestly, I think you get use to it quite rapidly, but with so many games to judge, I understand people did not spend more time practising a frustratingly difficult game).
I still have few questions / comments:
1) Not sure why I got so many "below average" on "innovation". The corresponding feedback comments don't even mention this aspect.
2) I'm not the only one in this pyweek: we are beginner developers making a game in 1 week, we don't have the psychic ability to discover that a game that run perfectly fine on the 2-3 machines we have tested will not work on another one :-) ( <- use of emoticon to avoid misreading of my tone). When we get those info, it's already too late and we usually cannot even do anything (some nice souls gave me the description of their machines, but, honestly, what am I supposed to do next? Go door to door to find a neighbour having this machine? Buy it? ...).
I have no answer on how to fix problems discovered by others. Maybe others can investigate themselves, but I understand they have other things to do.
On my side, I now know that my code is not running on some machine, and ... that's it, I have absolutely no plan on how I can fix that.
(also, please, if it obviously does not work as intended, don't put "innovation" and "fun" to the minimum)
3) I kindly disagree ( :-) ) with people saying that for my game, the controls/platforming are "not responsive" or "truly awful": I would have preferred "are not what I'm used to and therefore I did not enjoyed it". I don't think these "features" were an objective mistake in the design, just a twist of the boring-same-old to force people to play differently (and it's not that bad if you don't try to brute-force the old methods and stop and think on how you can use those features to your advantage).
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