ArtPipeline

New ArtHad to figure out and experiment with multiple ways to get the character animation done for the game. 

Tried the following options

Turns out dragon bones is a free character animation tool and is pretty extensive in animation loading support.. well except python :) so i had to drop the idea of going skeletal animation for 2D. I instead chose to quickly get sprites that would be effective and fast to implement.  Had to learn the dragon bones workflow in a couple of hours and setup animations for the game. Though figuring out the art pipeline and setting everything up was a pain, i was able to import the characters into the game and setup the working gameplay. 

Will start working towards gameplay enhancements.