ArtPipeline
Had to figure out and experiment with multiple ways to get the character animation done for the game.Tried the following options
- Setting up character pose in inkscape and save the image for pose required (Hard to set pose when you need hierarchy of arms etc)
- Setting up Character nodes in CocosCreator and loading it into the scene just like i do for ui scenes (character animation is problem)
- Use external tools for character animation and generate sprites for the game (blender / cao -tools / dragon bones)
Turns out dragon bones is a free character animation tool and is pretty extensive in animation loading support.. well except python :) so i had to drop the idea of going skeletal animation for 2D. I instead chose to quickly get sprites that would be effective and fast to implement. Had to learn the dragon bones workflow in a couple of hours and setup animations for the game. Though figuring out the art pipeline and setting everything up was a pain, i was able to import the characters into the game and setup the working gameplay.
Will start working towards gameplay enhancements.