What is essential to a good production score?
I am going to be using only pygame.draw for a my graphics, so I am wondering what I need to make sure I have a good productions score.for example is music a must?
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By buttons on the menu I mean clickable buttons, by keys I mean having something like...
"Press 'e' to start an easy game", etc.
I totally dont mind game controls being keys, its just menus are nicer with buttons IMO
The interface is a huge part of the score also, not just what keys you choose, but how the physics of the game behave, or how balanced a simulation is.
In general, any game that makes me want to look away from the screen will receive a low score; any game that makes me go "wow" will get a high score; and everything else will get a middle one. Bad sound/music won't lose points (I can just mute it), good sound/music can help a lot if other aspects aren't up to par.
Stickman walking across room = production:1/10
Stickman walking across room with awesome footstep sounds and creepy music = production:5/10
with stupid elevator music?
with annoying footsteps without the ability to turn it off in a mostly walking game?
stupid elevator music/annoying footsteps: no effect on score
- the game is accesable (not to be called with cmd-line args or something like that) and
- most have a consistent look&feel
- has some polish...
RB[0] on 2007/04/02 02:45:
Music is not a must for me, just look at the winning single-person entry last time(Richards bouncy), it had no music or sfx, yet it did well.And I generally dont even have my music turned on ;)
For me good production come from polish of the game
menus(buttons are better, keys are acceptable)
graphics
And how well I feel the game "flows".
Those are my criteria, ranked form most important down