Multimachines working-ish
Multimachines are now working, mostly. You can specify combinations of machines and their input/output, and when you link them together properly, they'll start vibrating like they're working. You can see that the machines are a few pixels apart in the screen shot (day3_2) - they move a random number of pixels in the x and y several times a second. They don't actually make anything yet; that'll have to wait until tomorrow.
And I'm sure there are more bugs to be found :)
Update: I've just added an animated gif of the machine running. You'll have to click the thumbnail though.
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mauve on 2018/10/23 13:38:
Looks good. Perhaps the machines that are working together could vibrate together?