Game OverFirst of all, I thank pyweek hosts for giving me this opportunity.
Many guys felt my game too hard. I admit it's hard even for my standard. I really had no time to adjust the game balance. There should have been a moderate learning curve.
As I was a die-hard core gamer, I used to play games at the maximum difficulty setting. I still like tense and pressure. It easily makes me misjudge the balancing. Thus I learned the importance of testers. I should keep it in mind. I may choose to make a puzzle or AVG to avoid the problem.
I failed to deliver a complete game again. That's sad. I spent 3 times more effort on it than the last time. I estimated at least 1,000 lines of coding would be necessary for a complete one, and I cleared it. What I underestimated was making game data. Making sprites and maps almost got me killed. The game theme was taken from "Pummel the chimp" tutorial, and I planned to make title & ending images like that. I was so pressed for time, I gave up the idea. Eventually none noticed it.
When I judged other entries, I read through their source files. Some guys really composed it well. I learned many from it. I remembered many coding rules. I know mine is too messy, and needs refactoring. When my motivation is back, I will renew my game, and publish it at some other places.
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