It's a wrap

We had a very frantic last few hours trying to cram in enough features for our game to feel like a game. A huge amount of things landed today and it started to feel like a game.

I woke up this morning to find Larry had added weapon effects. I added the HUD to make it clear what is selected:

... and there's much more I'd like to show you, but, you know, spoilers.

I'm going to take my time in uploading tomorrow because it's complex this time. We fixed a build problem with Lepton which I need to release, and I'd like to see if I can put together a Windows release, because we use so many native libraries this time. I look forward to playing your games!