Battle Critters: Done

I'm submitting early this time because I have a very busy week ahead of me and I can't work on this anymore. I'm satisfied with the result though.

It's a puzzle/strategy game in which you reveal tiles, which may be good or bad creatures. If you reveal opposing tiles, they fight each other and the largest group wins. The winning group loses half of the losing group's size, rounded up, and the losing group loses all creatures. In addition, you cannot have a group too large (more than 7) or you will lose creatures.

This means you need to be strategic on revealing the tiles, as you want to make sure you have a group large enough to defeat your enemies, but also you need to be careful not to make it too large. I hope there's a bit of depth to it.

The connection with the theme may be a bit tenuous, but originally I was planning to have them hide behind objects, which inspired revealing creatures to find out whether they are good or bad. However, I didn't have time to implement that and I hope this version is good enough. I know it's a stretch, but they're still behind a "fog of war". :)

Hope you enjoy it!