Python in Unreal Engine 4

As Richard has posted about the Godot bindings, I also found out at Europython that Roberto De Ioris has written Python bindings for Unreal Engine 4!


From the Europython talk (video of UE4 talk here, video of Godot talk here) it sounds as though the two engines present a remarkably similar set of problems for interfacing with Python, though the approaches these projects took were slightly different.