A Knight of Curses: Done

This one was a lot of fun to create. It's a boss fight, bullet hell type of game. At each round, you have a choice between two different curses, so it's a pretty direct interpretation of the theme. :)

Pyweek 22's "Beneath the Ice" inspired me to challenge myself to focus a bit more on art and polish, and I hope it shows. I'm not an artist and these things take a lot of time for me (at least too much time for me to do it regularly), but I'm happy with how it turned out. I'm always looking to improve though, so if any of you artists out there have any constructive criticism on my art, let me know! I kept finding myself wasting time with redoing drawings from scratch, and it would be nice to get things right on the first shot.

There was some polish here and there that didn't make it in due to time constraints, but I was able to put in all the features that I planned for. The only thing that I'm wondering is whether the balance turned out as intended: it's meant to be challenging, but also doable if you try hard enough. I kept tweaking things up and down while I was playtesting it and now I don't really know how well it is balanced for a brand new player.

I hope you find it fun!