Trying every trick :-)
Today, I tried to enhance my creativity and brain performance by hearing some meditation sound tracks in the background. For me it get worse especially when I am trying to solve a problem...this kind of music got really annoying... Nevertheless, at the end I got some further things done. Again, not as much as I expected but ok..Today's agenda was:
- analysing my current coding, thinking about how it could be restructured to keep it maintainable somehow
- experimiented with an explosion generator which generates random explosion and writes on a spritesheet (Explosion Generator v1.1 by Cliff Harris)
- thought on some guys who inspired me since i am got my feet wet with game programming:
--- Eben Upton as Inventor of the Raspberry Pi
--- Guido van Rossum as Inventor of Python
--- Pete Shinners as for pygame
--- Al Sweigard, Paul V. Craven, Sean Riley, Lennart Steinke, Andi Harris and Horst Jens for their great books and online material regarding Game Programming (with Python)
--- Richard Jones for his contributions regarding Game Programming at PyCon and for founding and organizing pyweek challenge
- reprogrammed a little class for handling the spritesheets from the explosion generator
- used Gimp for converting the background of the bitmaps to tranparency and exporting them to PNG format
- wrote an explosion class which I can use now for animated explosions
- wrote a kind of particle/fragment class which I can use for objects which should burst
- integrated the classes into the existed game logic
- learned again something new about pygame's sprite collision functionality
- made a screencast video with OBS studio and uploaded my very first video to YouTube - YeeeHaaa!!!
- maintained my diary here :-)
Good Night!!!
Some preview of my current work can be seen on YouTube.
(log in to comment)
Comments
Busy day! Looks like you got over your flu quickly and got to enjoy the competition. Thanks for sharing.
prake on
2017/02/22 23:21:
Today's agenda was:- analysing my current coding, thinking about how it could be restructured to keep it maintainable somehow
- experimiented with an explosion generator which generates random explosion and writes on a spritesheet (Explosion Generator v1.1 by Cliff Harris)
- thought on some guys who inspired me since i am got my feet wet with game programming:
--- Eben Upton as Inventor of the Raspberry Pi
--- Guido van Rossum as Inventor of Python
--- Pete Shinners as for pygame
--- Al Sweigard, Paul V. Craven, Sean Riley, Lennart Steinke, Andi Harris and Horst Jens for their great books and online material regarding Game Programming (with Python)
--- Richard Jones for his contributions regarding Game Programming at PyCon and for founding and organizing pyweek challenge
- reprogrammed a little class for handling the spritesheets from the explosion generator
- used Gimp for converting the background of the bitmaps to tranparency and exporting them to PNG format
- wrote an explosion class which I can use now for animated explosions
- wrote a kind of particle/fragment class which I can use for objects which should burst
- integrated the classes into the existed game logic
- learned again something new about pygame's sprite collision functionality
- made a screencast video with OBS studio and uploaded my very first video to YouTube - YeeeHaaa!!!
- maintained my diary here :-)
Good Night!!!