Taking it slow
We have a cool idea but we're not sure how much we will be able to write yet, before the week is over.
For the first time I'm trying to make a codebase I will actually want to work on after the compo. I have a state machine setup to control the game state, complete with little fades to cover up while a new scene loads, and i've kept my class linecount down as much as possible. The only graphics so far: some neat little animated text rendering.