Slow but steady.
Benjamin on 2016/09/07 02:25
of Treehouse
Last night I implemented the attack mechanic I wanted. I did sort of an opposite Ys style attack. In Ys, you try to hit the enemies off-center for the greatest effect. In Ripple, you try to hit them on-center. I have enemies and player death implemented now, but still need to add a health bar of some sort.