Day 1: Let there be lights!
And they're off!
After some lengthly discussion we settled on a tower defense game. We suspect that given the theme -- "You can't let him in here" -- there are going to be a number of tower defense games, but we hope ours is different enough to stand out a little and be fun.
Envisioned core mechanics:
- During the day you prepare to defend you space turnips by planting them in safe places and surrounding them with a variety of lights.
- During the night, the space mould attacks and you have to defend your turnips by turning lights on and off.
- However, the station only has enough spare power for a few lights, so you'll need to be careful which ones you switch on and try not to overload the batteries.
- And the space mould might mutate or become immune to lights of different colours.
- Once you've produced enough turnips, you get to leave the station and be assigned to a more difficult station as reward for your success!
- We have a lot of core pieces of art, including turnips and some mould.
- We have some generic pygame and pymunk infrastructure and a ray tracing engine that generates a set of convex hulls that describe the regions light from lamps can reach.
We've largely ignored the masculine, human, singular "him" in the theme -- you can argue with the sentient space mould who is stealing the station's turnips if you would like to use a different pronoun.