Post MortemThanks for arranging a great pyweek. It was the first time I've completed it and I learned a lot along the way.
Things I learned
i.) Test the build and distribution EARLY. I developed solely on OSX and tried to get a Windows build out of the last day and failed. Much respect for the people who judged the code and got it running. Its hard work judging lots of games and I really should've delivered a working solution. Next time test this early and continuously throughout the week.
ii.) If I entered again I would probably join as a team. Its better to share workload and having several people kicking each others butts is a great motivator.
iii.) Try out the tools ahead of time. Pyweek is not the best time to learn new tools on the fly. But it sure focuses you on the minimal feature set. (Shipping a build with .WAV files for audio to get around not getting .mp3 & .ogg playing on OSX is a big no, no!)
Thanks to the organisers for running Pyweek, I'm sure it quite a commitment to making this happen as a voluntary task.
Thanks for all the feedback on my game. I wholeheartedly agree with ALL the comments. (Sorry for belittling the subject of the Blitz this was not my intention)
Well done to the winning teams. I'm amazed at the amount you guys packed into a single weeks development, truly inspiring.