Day 4:
After getting off to a good start on Sunday, Monday and Tuesday were largely a right-off owing to a combination of roleplaying commitments and an early attack of the dreaded pyweek-lurgy. Progress resumed somewhat this evening, although really only at medium steam.
Progress since Sunday includes:
- Lots of work on generating PNG images of roaches from SVG sources.
- An advanced scary Makefile for the above.
- Viewport support for moving around a level.
- Option for viewing the most recently generated map.
- Optimized generation of level background to avoid lots of blitting every frame.
- Funky world state tracking (maybe overly abstracted, but hey).
- Support for layers of actors.
- Image buttons.
- Beginnings of the roach management scene (mostly just buttons at this point).
- Renamed game to Portentosa (rename 1 of N).
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mauve on 2016/03/03 00:04:
I like that you named one of the roaches after Richard.