Turn

Finally, the idea with the graph proved too difficult to make fun to play.

I chose another type of system which exhibits the feature of unpredictible changes as a response to a slight modification : gravitational systems.

The player will be a sort of god -The Undefined- which can throw different types of asteroids in the space. The goal will be as following :

  • There is a starting situation
  • A final situation or objective is imposed
  • The objective has to be obtained by throwing right asteroids at the right moment and to the right place. The aftermath of the cataclysms induced on the celestial bodies targeted may be either disastrous or sucessful from the player point of view.
  • The physical engine and a few elements of gameplay have been coded. I plan to finish the hard part of the game tomorrow, so that I can spend last days to polish production, find nice songs, etc..