Turn
Finally, the idea with the graph proved too difficult to make fun to play.
I chose another type of system which exhibits the feature of unpredictible changes as a response to a slight modification : gravitational systems.
The player will be a sort of god -The Undefined- which can throw different types of asteroids in the space. The goal will be as following :
The physical engine and a few elements of gameplay have been coded. I plan to finish the hard part of the game tomorrow, so that I can spend last days to polish production, find nice songs, etc..