Day 2
PixelFlower on 2016/03/01 04:39
of PixelFlower
I have the menus working for the most part, pause occurs at the correct time, challenges pop up randomly while walking and I can adjust the speed of the character's movement. Not much to look at yet since it's still all just a lot of bare bones designs. Hopefully tomorrow I can improve how challenges are handled to make it easy to drop in a whole bunch of different events and situations easily. Once that's done then I just need to drop in a max distance to win the game and a way to handle when structural integrity hits 0 (or game over in other words) and the game will be complete. That is to say, complete on the most basic possible level. From there it's all fleshing it out, improving and thinking about art assets.