Day 1

We kicked off sharp at 9am with a video conference to agree which game idea we actually wanted to go with. We had some ideas for a web-based MMO for "the Aftermath" theme, but there was some consensus that this was perhaps not well enough defined to make immediate progress. Instead we decided to mash up a couple of the ideas for other themes, and hope that good things will flow!

So our game is going to be tile-based, and we thought it would be interesting to attempt hexagonal tiles. I spent most of the day drawing in Inkscape, with the result that we can already start to design levels in Tiled:

I then had a look at some of the hexagonal tile maths and pathfinding, and discovered this is all handily documented with code examples at Red Blob Games! So one quick test script later, with a little copy-paste and rewriting to use the same coordinate system as Tiled, it works!:

It's been a long day, and we don't have our own game engine rendering our sprites yet, but I feel we've done very well out of the online resources that were available, and we're well-positioned for what we need to do over the rest of the week.