Library for the next competition
I posted this as a diary entry, but I guess it makes more sense to post it here. Tidying up somewhat what I did for the previous competition, I made a library to help ease the pain of using OpenGL. It's still in a very alpha state and doesn't have lots of features, but it already does something.
For the sake of fairness, I won't make any more API changes or add features to it before the competition begins. However, I would like to know if it would be acceptable to fix bugs or make internal improvements to the library which don't change or add functionality.
You can download it from here
Finally, of course, I'd love to know if anybody finds it useful! ;)
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starheap on 2016/02/01 07:25:
As far as i know changes that keep the library usage mostly the same are good. Took a look through the code its seems quite interesting from what I've seen so far. I have(well me and a friend really) a library of code that uses opengl, it has little wider scope than yours(even has its own opengl binding..) but its usage is a little bit lower level atm. I wasn't able to iron out all of the issues in time to submit it for this pyweek sadly, maybe next time :/ Good luck though totally looking forward to seeing what you end up making.