After some good sleep...
I realized there were some leftovers from the "skellington" files. Like some lines with "Your Game Title" still there. I fixed that kind of things in the in the last submission.I confess I did one one minor change to the code... I commented out a couple of places where the program was creating some images used for debugging. Getting rid of that doesn't change the game at all.
Also, I defused the tarbomb that the previous submission was. Sorry about that.
Finally, I uploaded the game to GitHub, where I'll make any further corrections/changes:
https://github.com/Gato-X/NotYourData
(log in to comment) Sorry, I meant python2.7.6!Comments
I'm struggling to get it to work on python3, OSX
Pauls-Mac-mini:NotYourData paul$ python run_game.py ARB version Window: Actual color bits r8 g8 b8 a8 Window: Actual depth bits: 16 Window: Actual stencil bits: 0 Window: Actual multisampling samples: 0 Running... [[ 1. 0. 0. 0.] [ 0. 1. 0. 0.] [ 0. 0. 1. 0.] [ 0. 0. 0. 1.]] [[ 1.29903805 0. 0. 0. ] [ 0. 1.73205078 0. 0. ] [ 0. 0. -1.002002 -1.001001 ] [ 0. 0. -1. 0. ]] Traceback (most recent call last): File "run_game.py", line 3, in gameowfication.__main__.main() File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/__main__.py", line 72, in main scene.init() File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/mainscene.py", line 69, in init self._sprites = SpriteManager() File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/sprites.py", line 104, in __init__ self.initBuffers() File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/sprites.py", line 112, in initBuffers self._shader = R.getShaderProgram("sprites") File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/resources.py", line 68, in memo result = func(*args, **kwargs) File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/resources.py", line 126, in getShaderProgram vs = loadShader(name+"_v.shdr") File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/resources.py", line 115, in loadShader shdr = glt.compileShader(openResource(filename,"rt").read(), "VERTEX") File "/Users/paul/Desktop/pyweek20/NotYourData/gameowfication/gltools.py", line 145, in compileShader raise RuntimeError(glGetShaderInfoLog(shader)) RuntimeError: ERROR: 0:1: '' : version '130' is not supportedAny ideas?