cataclysmic failure
So, we weren't able to get a game out on time. Of course this happened, we tried to go 3d and I was nowhere near prepared for that.
After lamenting about it in #pyweek, blake convinced me to do a 1 day entry, so here we are nearly 18 hours of work later...
Don't take it too seriously, and please enjoy! :)
Now it's time to collapse.
(log in to comment)
cyhawk on 2015/08/16 13:55:
That looks fantastic for a 1-day entry!