Day 7: The Wizard's Data

As during last year of the competition, there was an epic, frantic race to the finish. All of the story elements, cut scene flow and basically all of the level design happened in the last 12 hours. I think we are basically happy with what we have produced: there was some cool artwork that just didn't get time to be implemented in :( and I think we could have done much better with the level design given an extra day! ... you'd think I'd learn: ran into the exact same problem last competition, trying to code up puzzles in the last 12 hours at about 4am.