Day 1-6: The Wizard's Data (written retrospectively)

Would have like to post more diary entries during development, but everything was a bit full on, and couldn't spare the time until now. To be honest, we were a bit stumped by this theme: I really didn't think it was going to get in with such other cool themes as "Sheer bloody panic" and "Is it poison?" ... how could these not get voted in? :) Day 1 was frantic brainstorming for game concept and story. Day 2-3 brainstorming game mechanics revolving around platform puzzle elements (Lucid came up with most of these ideas!), starting to code these up. Core game artwork was basically finished by Day 4-5 and integrated with a working game engine by Day 5. Day 6 spend getting cut scene and title screen classes working, finalising artwork for these.