Progress Report - Day 4

My name is Jace, I'm the programmer on the team. This is my first time using Python to make a video game, and this will be the first game I've ever made. I've always wanted to be a game designer, but bills are a thing, so I've been learning as much as I can when not working. So, here's what I've got working so far. The platforming mechanics are implemented. All game objects implement a core super-class, and are managed by a level engine that performs calculations based on expected trajectory of related objects to anticipate collisions. The result is pixel perfect collision detection, every byte, every time. The concept is coming together. I know what I want the game to be; the only question is how much of the idea can be implemented before the deadline. At the very least we should have a game with good flow and challenging gameplay. There may not be room for much else :/ The art is on the way. Our graphic designer will be finalizing our character designs and the tileset should be ready by the deadline. Which is good, because no one wants to look at my hand-drawn goofy looking fart-art. The music will most likely be royalty-free, as we have no audio specialist, and I have no rhythm. The menus are...menus... The goal is still in progress. Although I believe it's possible to have a game with no goal, or a game that is its own goal. I guess we'll see. There's only so much play time we can cram into a one-week game in on an after-hours work schedule. Well, another all-nighter for me! See you guys on the other side.

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Comments

I would really be interested in seeing if you have a Github repo or could setup one. Since I am also writing my game in Cocos2d - which I learned in the week previous of this competition :P
If you have no rhythm you can still make an "ambient" soundtrack! Just press some keys at random and hum something on top. I definitely value the goofiest home-made music and sounds over the best royalty-free options.